Move away from the idea of intra-frame sampling, since we only
push samples once per frame, anyway. Instead, make the profiler
keep a rolling average of the last n frames.
viewport = &real_viewport;
}
-#ifdef G_ENABLE_DEBUG
- gsk_profiler_reset (priv->profiler);
-#endif
-
texture = GSK_RENDERER_GET_CLASS (renderer)->render_texture (renderer, root, viewport);
#ifdef G_ENABLE_DEBUG
priv->root_node = gsk_render_node_ref (root);
-#ifdef G_ENABLE_DEBUG
- gsk_profiler_reset (priv->profiler);
-#endif
-
GSK_RENDERER_GET_CLASS (renderer)->render (renderer, root);
#ifdef G_ENABLE_DEBUG